Items can be used in-game to grant Psychos/Survivors special effects.
Psycho Items[]
These can be created via blueprints in the Dark Smithy.
Item | Base Effect | Effect at Max item level (20) |
---|---|---|
Rock | Can be thrown at a survivor. This will reduce the survivor's speed by 20%. This effect lasts 2.5 sec.
Cooldown speed: 45s |
Effect lasts 5 sec.
Cooldown speed: 30s |
Knife | Can be thrown at a survivor to wound them.
Cooldown speed: 90s |
Cooldown speed: 60s |
Harpoon | Can be thrown at a survivor to gravely wound them. As a result, the survivor falls to the ground and becomes immobilized for a long period of time.
Cooldown speed: 120s |
Cooldown speed: 90s |
Rage potion | Increases the psycho's strength stat by 50 and speed stat by 20 for 30 sec. This item can be used while the psycho is invisible without negating th effect.
Cooldown speed: 90s |
Increase strength by 100 and speed by 50 for 30 sec.
Cooldown speed: 60s |
Bloody compass | Shows the direction and distance to the nearest survivor for 4 sec. This item can be used while the psycho is invisible without negating the effect.
Cooldown speed: 45s |
Effect lasts 6 sec.
|
Old mask | The psycho takes the shape of a survivor and acquires the ability to pass through doorways for 15 sec.
Cooldown speed: 150s |
Effect lasts 45 sec.
|
Dracula's cape | Renders the psycho invisible to the survivors for 15 sec. Performing any attack will negate this effect. The survivors cannot sense the psycho approaching (their heartbeat remains calm).
Cooldown speed: 150s |
Effect lasts 45 sec.
|
Broken heart | The survivors' hearts do not react to the psycho approaching for 15 sec.
Cooldown speed: 90s |
Effect lasts 35 sec.
|
Trap | The trap must be set on the ground. If a survivor gets caught in it, they will sustain a wound and become immobilized. Survivors can notice the trap (depending on their Dexterity) or disamr it (depending on their Engineering).
Cooldown speed: 90s |
Item was never activated in game
|
Barn lock | This lock can be hanged on a door, generator, or the exit gates. It temporarily prevents an object on which it is hanging from getting repaired/unlocked. It can also be taken down by survivors with high Engineering or Dexterity.
Cooldown speed: 90s |
Item was never activated in game
|
Voodoo doll | Temporarily curses a random survivor. As a result, all of the survivor's stats are halved and the survivor starts leaving behind a blood trail
Cooldown speed: 60s |
Item was never activated in game
|
Cursed helm | Reduces the effect of the flashlight, holy water, and grenades and enables the psycho to spot invisible survivors.
Cooldown speed: 120s |
Item was never activated in game
|
Dark luminaire | Pitch-dark night descends on the map when this luminaire is used.
Cooldown speed: 150s |
Item was never activated in game
|
Survivor Items[]
These can be created via blueprints in the Workshop.
Item | Base Effect | Effect at Max item level (20) |
---|---|---|
First aid kit | Increases the survivor's medicine stat by 20 for 90 sec. and allows them to heal themselves when wounded.
Cooldown speed: 90s |
Increase medicine by 100 for 90 sec.
|
Energy drink | Increases the survivor's running speed by 30% for 5 sec. This item can be used while the survivor is invisible without negating the effect.
Cooldown speed: 90s |
Increase speed by 50% for 15 sec.
|
Tool kit | Increases the survivor's engineering stat by 20 for 90 sec.
Cooldown speed: 0s |
Increase engineering by 100 for 90 sec.
|
Lock picks | Grants the captured survivor a 20% chance to break open the cage and escape.
Cooldown speed: 35s |
Escape chance is 30%
|
Grenade | Can be thrown at the psycho to stun them. The psycho becomes immobilized for 2 sec.
Cooldown speed: 120s |
Effect lasts 4 sec.
|
Flashlight | The flashlight's powerful bean can blind and disorientate the psycho for 3.5sec/
Cooldown speed: 90s |
Effect lasts 6 sec.
|
Holy water | Stuns the psycho for 1 sec. and then significantly decreases their movement speed for 3 sec.
Cooldown speed: 90s |
Stuns for 1 sec. then decreases speed for 7 sec.
|
Ring of invisibility | Renders the survivor invisible to the psycho for 3 sec. This effect can be negated by performing almost any action.
Cooldown speed: 120s |
Effect lasts 5.5 sec.
|
Compass | Shows the direction and distance to the psycho for 4 sec. This item can be used while the survivor is invisible without negating the effect.
Cooldown speed: 45s |
Effect lasts 6sec.
|
Shotgun | Shooting the psycho with the shotgun will temporarily wound and stun them. This weapon has a long reload time.
Cooldown speed: 4s |
Item was never activated in game
|
Silver bullets | Silver bullets loaded into a shotgun can kill the psycho under certain circumstances. These can also be combined with holy water.
Cooldown speed: 0s |
Item was never activated in game
|
Machete | The machete can be used to chop down trees or wooden obstacles. Survivors can also use it to defend themselves from the psycho. Covering the blade in holy water will increase the machete's damage and usability.
Cooldown speed: 1s |
Item was never activated in game
|
Radio transmitter | The radio transceiver ca be used to call the emergency line and summon a police squad for assistance.
Cooldown speed: 0s |
Item was never activated in game
|